The Socket is a method, by which two machines can communicates with each other. This communication can be possible in a same machine with two different modules or different machines.
If the Socket communication is happening inside a machine then there is no Internet connection is required, but if it is a two different node or machine then the internet connection is required. Here machine can be identifies as a node or computer.Introduction To Socket Programming In C
Socket programming in ‘C’ is a way of using the ‘C‘ programming language to create and manipulate network sockets. Network sockets are a type of endpoint for sending or receiving data across a computer network, such as the internet. They allow processes to communicate with each other, regardless of whether they are running on the same machine or on different machines.
To use socket programming in ‘C’, you need to include the <sys/socket.h>
header file in your ‘C’ source code. This header file provides definitions and functions for creating and manipulating sockets.
Here is a simple example of socket programming in ‘C’:
#include <stdio.h>
#include <sys/socket.h>
int main(void) {
// Create a socket
int sockfd = socket(AF_INET, SOCK_STREAM, 0);
// Check for errors
if (sockfd < 0) {
perror("Error creating socket");
return 1;
}
// Print the socket descriptor
printf("Socket descriptor: %d\n", sockfd);
// Close the socket
close(sockfd);
return 0;
}
Socket: An interface between an application process and transport layer. The application process can send/receive messages to/from another application process (local or remote)via a socket
Types of Internet Sockets
There are two types of Internet Sockets.
- Internet Sockets
- Unix sockets
- X.25 sockets etc.
The Internet Sockets are two typs.
- TCP Internet Socket:
- Stream Sockets (SOCK_STREAM)
- Connection oriented data connection.
- Rely on TCP to provide reliable two-way connected communication.
- UDP Internet socket.
- Datagram Sockets (SOCK_DGRAM).
- Connection is unreliable.
- Rely on UDP.
Socket Programming In C
socket() -- Get the file descriptor
int socket(int domain, int type, int protocol);
- domain should be set to PF_INET.
- type can be SOCK_STREAM or SOCK_DGRAM.
- set protocol to 0 to have socket choose the correct protocol based on type.
- socket() returns a socket descriptor for use in later system calls or -1 on error.
int sockfd;
sockfd = socket (PF_INET, SOCK_STREAM, 0);
Socket Structures
struct sockaddr: Holds socket address information for many types of sockets
struct sockaddr
{
unsigned short sa_family; //address family AF_xxx
unsigned short sa_data[14]; //14 bytes of protocol addr
}
struct sockaddr_in: A parallel structure that makes it easy to reference elements of the socket address.
struct sockaddr_in
{
short int sin_family; // set to AF_INET
unsigned short int sin_port; // Port number
struct in_addr sin_addr; // Internet address
unsigned char sin_zero[8]; //set to all zeros
}
sin_port and sin_addr must be in Network Byte Order.
Dealing with IP Addresses
struct in_addr
{
unsigned long s_addr; // that's a 32bit long, or 4 bytes
};
int inet_aton(const char *cp, struct in_addr *inp);
//Example
struct sockaddr_in my_addr;
my_addr.sin_family = AF_INET;
my_addr.sin_port = htons(MYPORT);
inet_aton(“10.0.0.5”
,&(my_addr.sin_addr));
memset(&(my_addr.sin_zero),'\0',8);
inet_aton() gives non-zero on success; zero on failure.
To convert binary IP to string: inet_noa()
printf(“%s”,inet_ntoa(my_addr.sin_addr));
bind() – what port am I on?
Used to associate a socket with a port on the local machine. The port number is used by the kernel to match an incoming packet to a process.
int bind(int sockfd, struct sockaddr *my_addr, int addrlen);
- sockfd is the socket descriptor returned by socket().
- my_addr is pointer to struct sockaddr that contains information about your IP address and port.
- addrlen is set to sizeof(struct sockaddr).
- It returns -1 on error.
- my_addr.sin_port = 0; //choose an unused port at random.
- my_addr.sin_addr.s_addr = INADDR_ANY; //use my IP address.
Example Of bind()
int sockfd;
struct sockaddr_in my_addr;
sockfd = socket(PF_INET, SOCK_STREAM, 0);
my_addr.sin_family = AF_INET; // host byte order
my_addr.sin_port = htons(MYPORT); // short, network byte order
my_addr.sin_addr.s_addr = inet_addr("172.28.44.57");
memset(&(my_addr.sin_zero),'\0', 8); // zero the rest of the struct
bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct sockaddr));
Socket With connect()
Connects to a remote host. No need to bind(), kernel will choose a port.
int connect(int sockfd, struct sockaddr *serv_addr, int addrlen)
- sockfd is the socket descriptor returned by socket().
- serv_addr is pointer to struct sockaddr that contains information on destination IP address and port.
- addrlen is set to sizeof(struct sockaddr).
- returns -1 on error.
#define DEST_IP "172.28.44.57"
#define DEST_PORT 5000
main()
{
int sockfd;
struct sockaddr_in dest_addr; // will hold the destination addr
sockfd = socket(PF_INET, SOCK_STREAM, 0);
dest_addr.sin_family = AF_INET; // host byte order
dest_addr.sin_port = htons(DEST_PORT); // network byte order
dest_addr.sin_addr.s_addr = inet_addr(DEST_IP);
memset(&(dest_addr.sin_zero),'\0', 8); // zero the rest of the
struct connect(sockfd, (struct sockaddr *)&dest_addr,
sizeof(struct sockaddr));
}
listen() – Call me please!
Waits for incoming connections.
int listen(int sockfd, int backlog);
- sockfd is the socket file descriptor returned by socket()
- backlog is the number of connections allowed on the incoming queue
- listen() returns -1 on error
- Need to call bind() before you can listen()
- socket()
- bind()
- listen()
- accept()
accept() – Thank you for calling !
accept() gets the pending connection on the port you are listen()ing on
int accept(int sockfd, void *addr, int *addrlen);
- sockfd is the listening socket descriptor.
- – information about incoming connection is stored in addr which is a pointer to a local struct sockaddr_in.
- addrlen is set to sizeof(struct sockaddr_in).
- accept returns a new socket file descriptor to use for this accepted connection and -1 on error.
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define MYPORT 3490 // the port users will be connecting to
#define BACKLOG 10 // pending connections queue will hold
main()
{
int sockfd, new_fd; // listen on sock_fd, new connection on new_fd
struct sockaddr_in my_addr; // my address information
struct sockaddr_in their_addr; // connector's address information
int sin_size;
sockfd = socket(PF_INET, SOCK_STREAM, 0);
my_addr.sin_family = AF_INET; // host byte order
my_addr.sin_port = htons(MYPORT); // short, network byte order
my_addr.sin_addr.s_addr = INADDR_ANY; // auto-fill with my IP
memset(&(my_addr.sin_zero),'\0', 8); // zero the rest of the struct
// don't forget your error checking for these calls:
bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct sockaddr));
listen(sockfd, BACKLOG);
sin_size = sizeof(struct sockaddr_in);
new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size);
}
send() and recv() – Let’s talk!
The two functions are for communicating over stream sockets or connected datagram sockets.
int send(int sockfd, const void *msg, int len, int flags);
- sockfd is the socket descriptor you want to send data to (returned by socket() or got from accept()).
- msg is a pointer to the data you want to send.
- en is the length of that data in bytes.
- set flags to 0 for now.
- sent() returns the number of bytes actually sent (may be less than the number you told it to send) or -1 on error.
int recv(int sockfd, void *buf, int len, int flags);
- sockfd is the socket descriptor to read from.
- buf is the buffer to read the information into.
- len is the maximum length of the buffer.
- set flags to 0 for now.
- recv() returns the number of bytes actually read into the buffer or -1 on error.
- If recv() returns 0, the remote side has closed connection on you.
sendto() and recvfrom() – DGRAM style
int sendto(int sockfd, const void *msg, int len, int flags, const struct sockaddr *to, int tolen);
- to is a pointer to a struct sockaddr which contains the destination IP and port.
- tolen is sizeof(struct sockaddr).
int recvfrom(int sockfd, void *buf, int len, int flags, struct sockaddr *from, int *fromlen);
- from is a pointer to a local struct sockaddr that will be filled with IP address and port of the originating machine.
- fromlen will contain length of address stored in from.
close() – Bye Bye!
int close(int sockfd);
- Closes connection corresponding to the socket descriptor and frees the socket descriptor.
- Will prevent any more sends and recvs.
shutdown() In Socket Programming
The shutdown function shuts down the connection of socket socket. The argument how specifies what action to perform:
- 0 – Stop receiving data for this socket. If further data arrives, reject it.
- 1 – Stop trying to transmit data from this socket. Discard any data waiting to be sent. Stop looking for acknowledgement of data already sent; don’t retransmit it if it is lost.
- 2 – Stop both reception and transmission.
The return value is 0 on success and -1 on failure.
Miscellaneous Socket Functions.
int getpeername(int sockfd, struct sockaddr *addr, int *addrlen);
Will tell who is at the other end of a connected stream socket and store that info in addr.
int gethostname(char *hostname, size_t size);
Will get the name of the computer your program is running on and store that info in hostname.
struct hostent *gethostbyname(const char *name);
struct hostent
{
char *h_name; //official name of host
char **h_aliases; //alternate names for the host
int h_addrtype; //usually AF_NET
int h_length; //length of the address in bytes
char **h_addr_list; //array of network addresses for the host
}
#define h_addr h_addr_list[0]
Example Usage:
struct hostent *h;
h = gethostbyname(“www.piembsystech.com”);
printf(“Host name : %s \n”
, h>h_name);
printf(“IP Address: %s\n”,inet_ntoa(*((struct in_addr *)h>h_addr)));
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